If you are facing some difficulty with 3D modeling in 3Ds max, these tips will be able to help you in these dilemmas.
1. When possible, use scales that are real-world
Whether your units are in centimeters or in inches, that would not matter. The only thing that is important is that they should be real-world scale. By simply going to the Customize> Units Setup, you can change them already. The size of your character should be easy to check. You just need to make sure that the box you created has the height you desire for it. Or you can use the tape tool.
2. Working Pivot
In 3D modeling, there would be times when your transformations should be precise and local. But your original pivot point or volume’s center will not be where it should be located. Without losing the original pivot point, you can make a temporary one. Just go to Hierarchy Menu> Edit Working Pivot, place then align it. Then you can already enable ‘Use Working Pivot’. Upon the transformation is made, ‘Use Working Pivot’ should be disabled so as you can go back to your original pivot point.
3. Convert your Geometry in Edit Poly
During rendering, problems such as different tones and wrong shadows could occur. In order to avoid them, there is a need all the geometry to be converted in edit Poly. For advanced 3D modeling and any other modeling, Editable Poly can be optimized. The errors it created are fewer compared to editable mesh.
4. Kitbash for Starters
In starting any building set for 3D modeling, having various elements kitbash collection that is quite good. Your collection can be anything. In 3D environments, most of the objects are reused and repeated. If your scene needs some complexity, you can use this collection to give it what it wants.
We know Booleans to be problematic. ButProBolean is surprisingly flexible can produce reliable results. In the menu for Geometry under the Compound Objects, select ProBoolean. After that by picking some operands, you can now define Boolean operations for them.
6. For Viewport statistics display, press 7
On your keyboard, press 7 in order for you to have an idea with regards to the vertice count and scene polygon. You can also select which detail to display by right-clicking the plus symbol at the viewport’s top left side. Just follow this: Viewport> Configure Viewports> Statistics.
7. Use Noise Modify for Randomness
For your element to have some randomness, you can use the tool Noise Modify. It can make your 3D model more realistic and credible.
3D modeling in 3Ds max proves to be quite difficult. But your modeling can still be I proved just as long as you know how to. These tips will help you in facing the difficulties you have with 3Ds max and 3D modeling. When you know how to navigate and you have a clear idea as what you need to do, with these tips help, you will be able to make good 3D models in 3D’s max.